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Slurp Escape
Free a tangled bowl one noodle at a time: each one zips out only when its face has a clear line to the rim. 30 bowls, toppings and tied twins.
What is Slurp Escape?
Slurp Escape is a tap-to-untangle puzzle where every noodle has a little face and wants out of the bowl. Pick one and it slides off along its own curvy body, as long as nothing sits in the straight line ahead of its nose. Get it wrong and the noodle bonks into a neighbour and you drop one of your 3 hearts. Zip, a violet robot with chopstick antennae, watches from the counter while bowls grow from 4×4 to 9×11 cells. Holding a noodle shows its path at no cost, so the puzzle rewards looking before you tap.
Updated
How to play Slurp Escape
Goal: Empty the bowl by sending out every noodle before your 3 hearts run out.
- Look at where each noodle's face points: that is the only way it can leave.
- Press and hold a noodle to preview its path; green means clear, red stops at whatever is in the way.
- Let go over the same noodle to send it, or slide your finger off to cancel.
- Clear the noodles that block others first, so more faces get an open line.
- Send the last noodle out and the bowl is done; 3 stars if you never bumped or asked for a hint.
Controls
| Key | Action |
|---|---|
| Tap a noodle | Send it out head first |
| Press and hold | Preview its path, release to send |
| Slide finger away | Cancel without a move |
| Arrow keys · Enter · V | Move the cursor, send, preview |
| H · R · P | Hint, restart, pause |
Tips & tricks
- Start at the rim: noodles whose face sits on the edge row and points outward can always leave on the first tap.
- Before tapping a long noodle, count what lies in front of its face; one cell of another noodle there is enough to bump.
- Eggs, fish cakes and mushrooms never move, so a noodle facing one of them in a straight line can never leave that way; look for another order instead.
- Twins leave together and do not block each other, so a tied pair facing the same way often clears a whole row at once.
- A single bump or a single hint still keeps 2 stars; save the hint for a bowl where every preview turns red.
Frequently asked questions
Why did my noodle bounce back in Slurp Escape?
Something was sitting in the straight line ahead of its face. The noodle slides forward until it touches that noodle or topping, springs back to where it was and you lose one heart. Holding the noodle first shows the same line in red, so you can check before tapping.
How many hearts do I have in Slurp Escape?
Three per bowl. Each bump takes one, and when the last one goes the bowl ends and you can try it again from the start. Previewing a path with a long press never costs a heart, and neither does a hint.
What are the three chapters in Slurp Escape?
Plain Broth has only noodles, in bowls from 4×4 up to 7×8 cells. Topping Bar adds eggs, fish cakes and shiitake that stay put and block every path. Twin Knots adds pairs of noodles tied with a band, in bowls up to 9×11 cells. Each chapter has 10 bowls.
Which noodle does the hint pick in Slurp Escape?
It lights up a noodle that can leave right now, choosing the longest one because it frees the most room. Using it counts as help, so a bowl finished with one hint and no bumps earns 2 stars instead of 3.
Who is the robot next to the bowl in Slurp Escape?
That is Zip, a violet robot with chopstick antennae and a lime visor. Zip reacts to your moves, grinning when a noodle slurps out and wincing at a bump. Zip never changes the rules, so the bowls play the same either way.
Can a Slurp Escape bowl be impossible?
No. Every bowl is built backwards from an empty one, putting noodles in only where they could have left, so there is always an order that clears it with zero bumps. All 30 levels are checked for that in automated tests.






