NEW9
Parcel Pathways
Your little courier robot can push but never pull. Shove every parcel onto a glowing pad across 100 garden boards without boxing one in.
What is Parcel Pathways?
Parcel Pathways is a delivery logic puzzle game where you steer a tiny courier robot through garden courtyards and push parcels onto glowing pads. The catch is simple and strict: the robot only pushes, one parcel at a time, and only into a free tile, so one careless shove into a corner can trap a parcel for good. Boards start at 7×5 tiles with a single parcel and grow to 9×10 with five, where the best route takes 38 pushes.
Updated
How to play Parcel Pathways
Goal: Park a parcel on every glowing pad, ideally using the fewest pushes the level allows.
- Walk the robot with the arrow keys, WASD or a swipe, or tap any tile to stroll straight there.
- Step into a parcel to nudge it one tile forward, as long as nothing stands on the far side.
- Tap a parcel to light the tiles it can slide to in a straight line, then tap one to push it all the way.
- To send a parcel another direction, walk around to its other side first; the game never turns it for you.
- Cover every pad, then compare your push count with Best to see how many stars you earned.
Controls
| Key | Action |
|---|---|
| Arrow keys / WASD | Step one tile |
| Swipe on the board | Step one tile |
| Tap / click a tile | Walk the robot there |
| Tap / click a parcel, then a lit tile | Push the parcel straight to that tile |
| ZUBackspace | Undo the last push |
| H | Show a hint |
| R · L | Restart · open the level map |
Tips & tricks
- Before pushing a parcel against a wall, check that a pad sits on that same wall: from there it can only slide sideways.
- Deliver to the pad deepest inside a dead end first, so finished parcels never stand in the doorway for the others.
- Leave at least one free tile behind every parcel you plan to move again; the robot needs that tile to get behind it.
- If a parcel gets flagged as stuck, undo right away: the extra pushes vanish from your count, so stars are still possible.
- Save Hint for when you are truly lost: one use limits that delivery to 2 stars, however few pushes you make.
Frequently asked questions
Can the robot push two parcels at once in Parcel Pathways?
No. The robot moves a single parcel, and only when the tile right behind it is empty. If another parcel, a hedge or a wall is there, the push fails and the game tells you something is behind it. That rule is why lining two parcels up nose to tail is risky.
Does it matter which parcel goes on which pad in Parcel Pathways?
No. Every pad accepts every parcel, so you only need one parcel on each glowing pad to finish. That freedom is the key to short routes: the nearest parcel is often not the one that should fill the nearest pad, and swapping targets can save several pushes.
Do walking steps count against your stars in Parcel Pathways?
No, only pushes count. The game shows your steps and your pushes, but stars compare pushes with Best, the proven minimum for that level. Matching it gives 3 stars, and a few extra pushes, at least 2 and up to about a quarter more, still give 2 stars.
What does using Hint cost in Parcel Pathways?
Using Hint caps that delivery at 2 stars, even if you then finish in the fewest pushes. Hint marks one parcel, draws where the robot has to stand and points the push direction, but you still make the push. On a very tangled board it asks you to undo a few pushes first.
How hard do the five gardens get in Parcel Pathways?
Sunny Courtyard opens with one or two parcels and routes of 2 to 10 pushes. Each garden adds parcels and room, and Moonlight Depot, the last 20 levels, mixes four and five parcels on boards up to 9×10 tiles, where the shortest routes need 18 to 38 pushes.
Is there a timer in Parcel Pathways?
There is no clock at all. You can stand still and plan as long as you like, and Undo is unlimited, rolling back one push at a time together with the walk before it. Only the pushes in your final delivery are counted for stars.






