NEW9
Pocket Pitstop
Three garage jobs, 100 calm puzzles: sort tires by rim size, spin belt-linked gauge needles upright and slide a track picture back together.
What is Pocket Pitstop?
Pocket Pitstop is a cosy garage puzzle game where each level hands you one quick job: sort a tire rack, straighten a gauge panel or rebuild a race track blueprint. Every job hides a twist, like arrow belts that spin a second gauge when you tap the first, and every level shows the exact fewest moves it can be done in, from 2 to 24. There is no clock and no way to fail, so you can tinker at your own pace through five garages, from the Morning Garage to the Night Grand Prix.
Updated
How to play Pocket Pitstop
Goal: Finish the garage job on screen, sorting, turning or sliding, in as few moves as the target allows.
- Check which job you got: tires on a rack, needles on a panel of gauges, or a blueprint with one empty cell.
- Tire Rack: pick two tires, by tapping both or dragging one onto the other, to swap them; sizes must climb from 13 inches upward.
- Gauge Panel: tap a gauge to turn its needle a quarter turn clockwise, and any gauge its arrow belt points at turns too.
- Track Blueprint: tap a piece lined up with the gap and the whole row or column between them slides one cell.
- Compare your moves with the target when the job is done: matching it with no hint earns all 3 stars.
Controls
| Key | Action |
|---|---|
| Tap / click two tires | Swap them (or drag one onto the other) |
| Tap / click a gauge | Turn its needle a quarter turn |
| Tap / click a track piece | Slide its line toward the gap |
| 1–9, 0 | Pick a slot, gauge or piece by number (0 = slot 10) |
| Arrow keys + Enter / Space | Move the selection, then tap; on a blueprint, arrows slide a piece |
| UZBackspace | Undo the last move |
| H · R · L | Hint · restart · level map |
Tips & tricks
- On a gauge, count the taps before you touch it: a needle pointing left needs 1 tap, down needs 2, right needs 3.
- With belts, set the gauges that drive others first; once they point up, no other tap can move them again.
- On a tire rack, only swap when at least one of the two tires lands in its final slot, and you will hit the target exactly.
- On a two-row rack, fill the top row left to right before touching the bottom row; it reads like a line of text.
- Gone past the target? Undo all the way back to the slip: the move counter drops too, so 3 stars are still possible.
Frequently asked questions
Do gauge belts chain together in Pocket Pitstop?
No, a belt passes a turn along just one step. Tapping a gauge turns it and every gauge its arrows point at, but those driven gauges do not pass the turn further down their own belts. That is why fixing the driving gauges first and the rest afterwards works on every panel.
How many extra moves still earn 2 stars in Pocket Pitstop?
It depends on the job. Tire racks allow 2 extra swaps, gauge panels allow a quarter more taps than the target (at least 2), and track blueprints allow half as many again (at least 4). Using any hint also caps the result at 2 stars, and your best result on each level is kept.
Does Undo bring the move count down in Pocket Pitstop?
Yes. Undo removes the last move from the counter as well as from the board, and you can undo as many times as you like. So going over the target is never final: step back to where it went wrong and you can still finish on the target for 3 stars.
How are the tires ordered on a Pocket Pitstop rack?
By the rim size printed on each hub, from the smallest on the left to the biggest on the right. Sizes run from 13 to 22 inches on the biggest racks. When a rack has two rows, the order continues from the end of the top row to the start of the bottom row.
Why did several track pieces move at once in Pocket Pitstop?
Because you tapped a piece that was not next to the gap. Any piece in the gap's row or column can be tapped, and everything between it and the gap slides one cell. Each piece that moves counts as a separate move, so a three-piece slide adds 3 to the counter.
How big do the jobs get in Pocket Pitstop?
The first garage starts with 3 tires, 3 gauges and a 2×2 blueprint. By the Night Grand Prix, racks hold 10 tires on two rows, panels have 12 gauges with up to 11 belts, and 3×3 blueprints with 8 pieces need as many as 24 moves.






